

All thirteen resources are available for purchase at all times, with prices rising and falling with the player's purchases and sales.
OFFWORLD TRADING COMPANY INCREASE STOCK PRICE UPGRADE
No OSHA Compliance: Scavengers use Carbon instead of Steel to build and upgrade their colony.Mega-Corp: Most factions are one, since setting up shop on Mars is not a cheap endeavor.Also, you can't profit off of selling power unless your debt is at zero otherwise, any power you sell goes straight to the debt. At least, not directly - debt accrues interest, and if its dollar value starts exceeding your assets, your credit score goes down, your interest goes up, and your share price suffers, the last of which makes you vulnerable to a buyout. Debt is impossible to avoid, but doesn't impact your company's operation note Except that the Black Market won't work for you if your bonds are complete junk, and nobody comes knocking to collect. Indentured Servitude: Not only Reclamation Inc and their "employees" on five-year contracts getting them out of debtor's prison, but Seneca's employees are said to throw themselves into permanent levels of debt to buy their tickets to Mars.

Justified in that the hacker array isn't breaching any databases, but rather just spreading misinformation and letting economics do the rest. Hollywood Hacking: The Hacker Array is a building which allows players to purchase hacks upon the resource market, creating a shortage to increase prices or a surplus to drive prices down.While not quite a Jack-of-All-Stats, it doesn't have any unique mechanics to it they just build lots of facilities. The Generic Guy: Seneca Development is this.The final building is The Offworld Market, which sells a resource of your choice to earth for massive amounts of money. Gaia's Lament: Earth is in bad shape, depleted of its natural resources and necessitating the Mars colonies as a new way of getting the needed resources.Faceless Goons: Players can purchase a Goon Squad from the Black Market, which can defend a tile from attacks, reveal who did it, and give that attack to the defending player.Crippling Overspecialization: Possible if the player focuses on too few resources without cornering a market.Corrupt Corporate Executive: Each player is one.The exception is the Robotic colony, which consumes Power instead. Company Town: Each company is also a colony, which needs Food, Water, and Oxygen to survive, requiring more as it expands.Though to be fair sand isn't particularly common on Mars, which is mostly covered in iron oxide (rust) dust. It can only be produced by combining Silicon and Oxygen, which is technically correct, because glass is Silicon Dioxide, but its more commonly referred to as sand. Common Place Rare: Glass is rare, valuable, and one of the "final" resources.Debt is, in fact, its own resource, though an unwanted one, that must be paid off regularly to avoid increasingly disastrous problems. You will automatically buy what you need and accumulate Debt instead. Furthermore, unlike 4X games, if you lack an Essential resource (food, water, oxygen, power,) starvation is impossible.Fiddling with the market (honestly or not) is a vital strategy. Every purchase by a player increases prices, and selling resources thereby makes the resource cheaper for other players. The economy is composed of the thirteen resources, and driven by player actions. Colonized Solar System: The base game is on Mars, expansions add Ceres, Io, and Europa as alternate locations.
